In a comment below, share what game or games you played, as well as how those games structured interactivity. In addition, discuss how those games differed from other game experiences you've had (or if you don't play videogames, talk about how they differed from your expectations of games). You can respond to other students' posts, but you're not required to.
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So like a lot of people in the class, I decided to play "hair nah". The reason for this was because as someone who doesn't play a lot of video games, this was easier to play. I tried to play the a couple others like "don't bleed your pants" and "everything is going to be okay", but I ended up closing both those tabs and clicking for hair nah instead. The "don't bleed your pants" game, although interesting it seemed, was kind of complicated to play so I opted for a simpler game. The "everything is going to be okay" game was a bit of a visual overload for me, especially since I don't do well with a lot of neon colors and flashing lights (I can get headaches easily if I'm staring at a screen like that for a while). For "hair nah", even though it was repetitive, each level you went through had an increase in hands that you had to swat away (a visual aspect). I suppose the arrow key pressing was an interactive part of the game, and so was choosing the hair style and skin tone of your character. Even with something as simple instruction like that game, it gets competitive very easily and I found myself getting more engrossed in the game as I played on. Overall, I did enjoy trying out alt games and definitely look forward to exploring more.