This week we'll be exploring different kinds of interactive media and potential technology and tools that you might use for your first major project. One such tool is Twine, which was used by porpentine to create howling dogs, and can be used to create a wide range of games, branching path stories, and interactive arguments.
For this multimodal experiment, play with Twine to create your own branching narrative. Take a story that you know well--this could be a personal story, family story, historical story, fairytale, or folk tale--and retell it in Twine. There's no set number of connections or paths that you need here--use it as a chance to play with the features and possibilities of Twine. But do aim to create a complete story, even if it's an abridged version of the original tale.
As you create, consider how the format of Twine changes the way you tell this story. Does it open up alternative endings or paths the story could have taken? Does it give you a chance to add details you always wondered about, or to comment on the story in your own voice (like in The Princess Bride)? Do you want to remain true to the original, or take that as inspiration but completely reinvent it?
I'll upload a video to the weekly post that walks you through the steps of creating a Twine story to help you get started and understand the platform. Make sure to follow the directions I included for uploading your story to itch.io. Don't just submit the link to your Twine story, as it is stored as cookies in your personal browser and the URL won't work on my end.
For the Multimodal Experiment, submit a link to where you've hosted your Twine story on itch.io as well as a brief written reflection (you can include this in the submission text box or as a separate file) on how creating in Twine changed the way you told this story. What affordances and constraints did you notice about the platform? How could you imagine using the platform in the future?
Submit your link and written response through Moodle by Sunday, September 13 at 10pm.
Comments