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Writer's pictureMegan Mericle

Week of 9/29-10/1: Project 1 Workshops and Revision

Updated: Oct 1, 2020

Tuesday, September 29 Synchronous Topic: Project 1 Workshop

If you miss class: Contact me so that I can potentially put you in contact with another student who was absent so that you can workshop Project 1. Take a look at the slides below, which explore game design, and the interaction between gameplay and narrative.

Class Summary: We began by checking in on access to course materials and going over the points to consider related to revision, as well as advice for giving feedback (outlined in the slides below). Then everyone moved to breakout rooms to share projects, questions they have about their work, and to work through the workshop guides posted under materials.

Materials:

In-Class Writing

Your in-class writing for today will be your response to the other members of your workshop group. The guide for workshop is linked above under materials.


Tuesday, October 1 Asynchronous Topic: Project 1 Revision

If you didn't finish your workshop responses in class on Tuesday, use the rest of the week to finish them and share them with both me and the other people in your workshop group.


Along with that, use the rest of the week to work on revising your Project 1. Take into account these questions to help guide your revision:

  • How are you structuring audience engagement, and what kinds of audience choices and interactions are you accounting for? Take time to consider how people might interact with your project in different ways, and whether their interaction with the project is meaningful. In other words, does audience choice and action make a significant difference in how the project plays out, or how the audience approaches your chosen topic?

  • Consider how you're making use of the platforms, tools, and technologies that you chose. What constraints have you had to account for, and how could your project better navigate the constraints of the platform? For instance, if you're using Twine, consider how you can account for the linguistic focus by drawing on visual descriptions that allow your player to imagine the visual elements of your story. On the other hand, how are you accounting for the affordances of the platform you're using? For instance, if you have a place where your audience can type out an answer in your project, are you asking an open-ended, more complex question that takes advantage of your audience's potential written response?

  • Finally, how are you following the fun as a writer and designer, or otherwise capturing the attention of your reader/player? In what ways can you draw the audience into your world or your argument in a more immersive way?

Finally, take some time to consider what website builder you'll use to host your portfolio this semester. Pick a builder (or host your own website) and play around with the design and organization. Use this guide to help make your choice.


Send me a link to your website-in-progress before Sunday (10/4).




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